© 2018 by Efe Ozalp. All rights reserved.

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INTRODUCTION

In order to assist and guide people to have more information over their online orders. Our product will try solve the connection problem between the delivery company and the costumer.  

PROJECT STATEMENT

This App will help you to keep track of all your packages, so you always know when they’re going to arrive. Whether it’s the latest gadget you’ve preordered online, or a new graphic novel you can’t wait to dive into, this app will keep tabs on it so you don’t miss the doorbell. Even if you recieve a pack or send it to your friends or clients.

PERSONAL GOAL

Learn to apply user experience research methods including brainstorming, surveys, interviews, persona, information architecture, card sorting, user cases, and workflow.

 

Get familiar with specific prototyping tools like InVision app and sketch. Complete my second mobile application design from start to finish.

STRATEGY AND SOLUTIONS

CONNECTION PROBLEM BETWEEN DRIVER

 

CHECK REAL DELIVERY TIME

 

NAVIGATION SYSTEM

 

DETAILED NOTIFICATIONS

 

SHARE TRACKING INFORMATION

 

ADD ITEMS TO CALENDAR

We wil provide the way to check delivery time properly by giving them a navigation system, a contact page, notification alerts and a messaging system. We will know if our products works, when we receive the positive feedback and costumer satisfaction. Also we want to be the leading application in the market when it comes getting information on delivery status. 

WHAT IS DELIVER ME?

COMPETITIVE ANALYSIS

I have compelled some research and survey result that could guide me through this design project. I analyzed three product delivery apps, and I concluded with some advantages and disadvantages based on their functionality, usability, and accessibility. The research target is based on all the possible users who might be interested in my app.

THE  PERSONAS & USE CASES

User Flows Begin With The User. User flows are simple diagrams that illustrate the steps involved in achieving a goal. These flows can be an in-app experience, a cross-application experience or even a cross-device experience.

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RESEARCH DATA & SURVEY

Based on the data we collected through user surveys, interviews and online searching, we gathered the user needs, user habits and user problems.

To understand our users, we asked couple of questions that might help us to solve some problems about the product delivery application systems. In total, we asked 9 questions and made couple of interviews with our potential users. For the first questions we wanted to know how much the users actually spend time on delivery applications. Most common answer was, Once a month with 42%, Once a week was second with 28%. 

Our second question was, what is their prefered method of ordering items or goods. The most common answer was, ordering over a website or a mobile application with 87%.  We also asked our survey takers, what concerns do they have when they use a delivery service or online ordering. The most popular answer was with 60% the delivery time. Other answers were,  having the correct documents with 46% and getting a undamaged product was 41%. 

VISUAL DESIGN

PROTOTYPE SCREENS No.1

PROTOTYPE SCREENS No.2

INVISION LIVE  PROTOTYPE

FOR PROTOTYPE LINK: